PROLOGUE
Political manoeuvring is part of the ebb and flow of office life, but political office games have a specific purpose.
The most common games fall into three categories: Power Games, Ego Games and Escape Games. Keep in mind that these popular pastimes are hardly limited to the workplace. People often play them with customer, family and friends as well !
Power Game players are either trying to increase their leverage or flaunt the power they already have. Some players have malicious intentions, while others are merely self-centred. All Power Games are designed to give the player some type of advantage over others.
The Control Game: “You can’t tell me what to do.”
Control Game players resist direction or advice from others. Some are dominators, who enjoy telling people what to do. Others are resistors, who may have little desire to lead others, but strongly resent any outside influence over their own activities. And some combine both characteristics.
The Emotional Payoff: “I get to do what I want to do.”
Pitfalls for Players:
Control Games often degenerate into useless power struggles that drain energy from more productive activities. Observers typically wonder why these silly people can’t just grow up and get along.
Someone usually loses. Playing a Control Game with your boss can be especially risky, because managers usually have more leverage by virtue of their position.
Countermoves: Control games can be adversarial and destructive, so countermoves should protect the target from possible harm. Here are some strategies to consider with a Control Game player:
Don’t get sucked into an overt power struggle: Responding with vengeful control moves of your own will just bring you down to their level and invite retaliation. You need to guard your territory, but remain focused on the work, so don’t trash your opponent or go for an obvious power grab.
Stand your ground: Insecure people often lose Control Games because they give in too easily. If someone is challenging you, you must establish appropriate boundaries and enforce them.
Fortify relationships with high-leverage allies: Because Control Games are all about power, you must make every effort to have people with a lot of leverage in your corner.
Directly address problems with the work: Instead of getting emotionally “hooked” by your opponent’s challenging behaviour, keep your focus on work-related issues and desired results.
Go with the resistance: “Going with the resistance” is a time-tested strategy used by therapists, salespeople, and martial arts experts. Simply put, this means that when someone is pushing you, you don’t push back. But neither do you give in. You simply use their comments to move the discussion in a helpful direction. For example, if someone criticizes your ideas, don’t argue. Instead, say, “That’s an interesting point. I’ll keep it in mind.” or “Tell me what you would suggest.”
The End of the Game: A Control Game is over when the relationship stops feeling adversarial and people are working cooperatively. Or of course when the weaker player gives up.
EPILOGUESomeday You'll Be the Stupid Boss, So Have Compassion
Boss: Did you answer my phone while I was gone?
Worker bee: It didn't ring.
Boss: Well, did John call for me?
Worker bee: He didn't call. Your phone didn't ring.
Boss: But did you answer a call from John?
Worker bee: No, when your phone didn't ring, I didn't answer it, and when I didn't answer it, John wasn't the one that didn't call.
Cartoon Copyright : Original Artist - Dave Parker
Article Adapted from : Secrets to Winning at Office Politics